You can go a long way with a Shonky User Interface

“Shonky” means poor or low quality where I come from. I realised it was a Kiwi phrase, or at least Antipodean, when I told my current UK based team to “give me a shonky user interface (UI)”. They looked puzzled, then laughed, then asked me what I meant, then laughed again, then adopted the phrase into the team vocabulary.

Aside from the entertaining aspect of my request, it does raise two questions:

  • What is a Shonky UI?
  • Why on earth would anybody ask for a Shonky UI?

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Reporting Percentage Complete on an Agile Project

What do you do when management asks for a percentage complete on an Agile project? The flippant answer is “tell them the percentage complete”. Agilists reject percentage complete when reporting on low level stuff. But for the project as a whole you can get quite an interesting metric, one that is based on real data, so why not calculate and share it.

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Three Ways to Control Scope in an Agile Programme

I both embrace change and also fight like crazy to reduce scope creep. On my current programme I use three main techniques to control scope: Programme Vision, Release Goal, and Requirements Trade-off. In different ways all of these put the business in control of what is in/out of scope. But they all help me stay within budget and time constraints.
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Daily Plan: Stand up to Plan the Day

“Stand up please”. Old habits die hard and because I started Agile with Extreme Programming I “Stand up”, I don’t “Scrum”. Otherwise the two types of meeting are pretty similar. “What have you done since we last met? What will you do before we meet again? Any impediments?”

Great meeting. Wrong questions.

As Mike Cohn explained back in 2006, and Matt Wynne reminded me last year, the daily meeting is a Planning session. It is part of Mike’s planning onion because the aim of the “Stand up” is to develop the plan for the day.
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