A U in UX

Obvious, right. Well, perhaps not. After all, what is UX anyway? I have many conversations on this topic, with developers and UX designers, and I never seem to get the same answers. I find that both fascinating, and a little frustrating, and I’m very aware that the feeling’s mutual! I have a simplistic view on this, fortunately for me it aligns with the definition that pops up when you Google (other search engines are available) “what is ux”.
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Quality is a choice: the case of the Next Generation Apps

Over the last year I’ve had the privilege of overseeing the development of the next generation of mobile apps (iOS and Android) for the major commercial radio brands in the UK. The most amazing thing about this experience was the priorities – UX&D was #1 priority – something I’ve never had before.
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Lead time versus Cycle Time – Untangling the confusion

Despite being a fan of Lean and using Kanban I’ve stopped talking about “Cycle Time”. The problem is that there are two conflicting definitions of Cycle Time. And one of those definitions is identical to Lead Time. Given the competing definitions for Cycle Time, and that the variations have alternative unambiguous names, it is easier not to use the term at all. All I need is “Takt time”, “Order Lead Time” and “Production Lead Time”.
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